Cycling ‘74 Max 8.6.5 incl. RNBO for macOS
Max is a graphical environment for music, audio, and multimedia. In use for over twenty years by performers, composers, artists, scientists, teachers, and students, Max is the way to make your computer do things that reflect your individual ideas and dreams.
Max is an infinitely flexible space to create your own interactive software. Connect Ideas Together to Create!
OBJECTS Each object does something. Max has objects that generate sound waves, represent hardware, or provide a UI for interaction.
PATCHCORDS Patchcords connect one object to another. This connection lets objects share their output with connected objects.
CONTROL Connect UI objects like dials and sliders to provide control values or display results. Modulate, map and scale data to get just the right results.
Create Software Built Around You, In the Moment • Drag in your own audio clips and start manipulating them and connecting effects • Map your patcher with MIDI controllers as you go to start playing with your creation while you work
Expanded Ideas Max patching starts on a blank canvas, free of any structure. This makes it natural to build and explore unique ideas that would be too complex to make elsewhere. The Max patcher automatically expands to fit your work as it grows, no matter how much space you take up.
Explore Sound without Limits • Design a custom synthesizer with as many oscillators and effects as you wish. • Manipulate samples in every way, including timestretch and pitch shifting. • Build up more layered sounds using MC objects to patch multichannel audio.
Make Sound with a Gesture In Max, you can build classic synths from scratch or get lost hacking together unusual sounds. Try the XY controls below to hear some sounds you could create with Max. • You can do a lot with just a single oscillator and a filter. • Add some extra modulation and try something a little more wild.
Make Visual Music Max includes full-featured, expandable video and graphics tools with Jitter. Jitter is optimized for realtime audiovisual work, and is easy to combine with audio, sequencing, and modulation like everything else in Max.
Take Max into the World Max patching starts on a blank canvas, free of any structure. This makes it natural to build and explore unique ideas that would be too complex to make elsewhere. The Max patcher automatically expands to fit your work as it grows, no matter how much space you take up.
Prototype and Evaluate Flexible access to hardware makes Max a perfect environment for prototyping. Connect your development board to Max and get instant access to sensors, knobs, and switches. Watch the data stream in as you develop the interaction. Countless commercial products, art installations, and stage shows have relied on Max to glue together all the parts of their process.
Generate Audio, Video, Code Use Gen to patch together fine-tuned processes for audio, matrix data, or texture processing. Gen lets you combine procedural commands with visual patching to simplify the creation of custom processes. Gen objects can also output source code to be used elsewhere if needed.
Extended Max Max’s built-in Package Manager offers immediate access to over 50 add-ons covering everything from computer vision to support for hardware controllers including Novation, Monome and ROLI controllers. If the feature you want doesn’t exist in Max, chances are someone in the community has created it. And if they haven’t, you can extend Max yourself using C++, NodeJS, Java, or JavaScript.
→ Introducing RNBO
RNBO is a new patching environment built to export software with the sound of Max.
Create web experiences, hardware music devices, audio plugins, and new Max objects all from the same patch. And when that's not enough, RNBO generates source code that you can use however you want.
This Was Made in RNBO The example below was patched in RNBO and exported to Web Audio. RNBO Web Export also provides easy access to your patcher's interactive elements and seamlessly integrates with your HTML/Javascript code to add rich sonic experiences.
One Patch, Many Targets A single RNBO patch can export compiled code that runs in several defined target contexts, and source code you can integrate into any C++ or Web Audio project. • Build guitar pedals, Eurorack modules and much more with Raspberry Pi export • Run your patch in any DAW as a VST3 or AudioUnit Plugin • Compile your own self-contained, shareable Max object • Increase performance and loading times of your Max for Live devices • Embed your RNBO sound engine into a website using Web Export
Hear the Code While You Patch The sound you hear while patching in RNBO is generated and compiled code that updates as you make changes. This running code is identical to the code you export, so your work will sound the same no matter which target you choose.
You'll Feel Right at Home Although built on new technology, RNBO offers an instantly recognizable patching environment with many familiar objects and practices from Max. If you've used Max before, you'll be up and running in no time.
Inspired by What You Love in Max • Full Gen integration, with the addition of event support and interactive UI objects • Every RNBO object has its own help file, just like in Max • Events and signals can be mixed in the patcher, just like in Max • Use param, inport, and outport objects to define the controls for your RNBO export • Mix patching and text-based programming directly in RNBO • Easily make your patches, subpatches, and abstractions polyphonic with the polyphony attribute
Supported Operation System • macOS 11.0 or later • Apple Silicon or Intel Core processor
Max 是一个用于音乐、音频和多媒体的图形环境。它已经为表演者、作曲家、艺术家、科学家、教师和学生所使用超过20年,Max 让你的计算机能够反映你个人的想法和梦想去做事情。
Max 是一种无限灵活的空间来创建你自己互动软件的世界。将想法连接在一起创造吧!
对象 每个对象都做一些事情。Max 有产生声波的对象、代表硬件或提供交互界面的对象。
PatchCords PatchCords 连接一个对象到另一个。这个连接允许一个对象将其输出与连接的其他对象共享。
控制 用 UI 对象,如旋钮和滑块连接以提供控件值或显示结果。将数据调制、映射和缩放以获得你想要的最佳结果。
在你身边构建软件,在那一刻创造 • 拖动自己的音频剪辑开始并处理它们,同时连接效果 • 用 MIDI 控制器随着你的工作来安排你的补丁板,以便你在工作时开始玩弄你的创作
扩展的想法 Max 的补丁从一张空白的画布开始,没有任何结构。这使它自然地构建和探索那些复杂到无法在别处制作的独特想法。随着工作增长,Max 补丁自动适应你的工作空间,无论你占用多少空间。
不受限制地探索声音 • 设计一个您希望拥有的振荡器和效果的定制振荡器。 • 以任何方式操纵样本,包括拉伸时间并移调。 • 使用 MC 对象通过补丁多通道音频来构建更层叠的声音。
用动作制作声音 在 Max 中,您可以从头开始构建经典合成器或迷失在意外的声音混搭中。尝试下面的 XY 控制以听到您可以用 Max 创作的一些声音。 • 您只需要一个振荡器和滤波器就可以做很多事情。 • 添加一些额外的调制并尝试更激进的东西。
制作视觉音乐 Max 包含全面的功能化和可扩展的视频和图形工具 Jitter。Jitter 优化了实时音频视觉工作,并可以轻松与 Max 中的其他音频、序列化和调制结合在一起。
将 Max 带到世界中 Max 补丁从一张空白的画布开始,没有任何结构。这使您自然地构建和探索那些复杂到无法在别处制作的独特想法。随着工作增长,Max 补丁自动适应您的作品空间,无论您占用多少空间。
原型化和评估 灵活的硬件访问使得 Max 成为一个完美的环境来进行原型设计。将您的开发板连接到 Max 并立即获得传感器、旋钮和开关的访问权限。在开发交互时观看数据流进入。无数商业产品、艺术装置和舞台表演都依靠 Max 来将他们过程中的所有部分粘合在一起。
生成音频、视频、代码 使用 Gen 将精调的过程补丁到音频、矩阵数据或纹理处理。Gen 让您可以结合实用命令和视觉补丁来简化自定义流程的创建。如果需要,Gen 对象也可以输出源代码以供在其他地方使用。
扩展 Max Max 的内置包管理器为您提供即时访问超过 100 个可安装软件包的能力。其中包括数百种用于音频、视频和图形功能的工具。
听到补丁时的声音代码 您在 RNBO 中修补时听到的声音是正在生成并编译的代码,随着您更改内容而更新。这种运行的代码与您导出的代码相同,因此无论您选择哪个目标,您的工作听起来都是一样的。
感到舒适 尽管基于新的技术,RNBO 提供了一个立即可识别的补丁环境,有许多 Max 中熟悉的对象和实践。如果您之前使用过 Max,您可以快速上手。
灵感来自您在 Max 中喜欢的东西 • 与 Max 的完整 Gen 融合,添加事件支持以及互动用户界面对象。 • 每个 RNBO 对象都有自己的帮助文件,就像在 Max 中一样。 • 在补丁板中可以混合事件和信号,就像在 Max 中一样。 • 使用 param、inport 和 outport 对象定义您的 RNBO 导出的控制。 • 直接在 RNBO 中混合作用编程 • 容易地让您的补丁、子补丁和抽象多音
支持的操作系统 • macOS 11.0 或更高版本 • Apple Silicon 或 Intel Core 处理器
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